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Saturday, January 31, 2004
Disgaea. It's kind of insane, in that anything someone who likes really hardcore rpg's would want, it has. You want levelling? How about: levels for characters, individual skills, and individual items? (Items!) Not to mention having ranks at shops, at the dark assembly, and at the hospital? That's right, the hospital. Heal there enough times and you get prizes. Insane. How about controlling 10 characters per fight? How about game mechanics: team attacks, combos, throwing, a geo panel system, voting, and a master/apprentice system? Don't want much story, or dislike too-serious stories? Here we have a light story, one which strives to make fun of itself and the genre.
After several hours of play, the best word I can use to describe it is wacky. I mean that in a good way.
Then there's Suikoden (III), in the running for my favourite rpg of all time. That's pretty good, as I'm comparing to the Final Fantasies. After almost 40 hours, I think I'm still only 2/3 of the way through the story. That's pretty impressive, as I like story. Suikoden's system for the presentation of its story is very inventive: there are three main characters, whose stories cross at various places, and you get to play through each of their roles in any order you want. So the game squeezes quite a bit more story out of the usual amount of plot than most rpg's. I like the combat system, and I love the aspect of finding the 108 stars (ie, 108 main/secondary characters), and improving the castle. An impressive game. Too bad the graphics/music aren't that great.
After several hours of play, the best word I can use to describe it is wacky. I mean that in a good way.
Then there's Suikoden (III), in the running for my favourite rpg of all time. That's pretty good, as I'm comparing to the Final Fantasies. After almost 40 hours, I think I'm still only 2/3 of the way through the story. That's pretty impressive, as I like story. Suikoden's system for the presentation of its story is very inventive: there are three main characters, whose stories cross at various places, and you get to play through each of their roles in any order you want. So the game squeezes quite a bit more story out of the usual amount of plot than most rpg's. I like the combat system, and I love the aspect of finding the 108 stars (ie, 108 main/secondary characters), and improving the castle. An impressive game. Too bad the graphics/music aren't that great.